The voice of Nintendo's "The Legend of Zelda" transplanting VR is also increasing. As one of the series that have the greatest impact on the game, there is still a certain risk in trying new ways of expression. Perhaps you can In the interview with Nintendo Producer Ai Nakano Eiji, I read a few things.
Aonusuma Eiji also tried to experience the VR version of The Legend of Zelda: The Princess of Dusk, but the result was not as good as I expected. Therefore, whether the Zelda Tale series can be combined with VR is not optimistic and VR The biggest flaw in the version is the loss of the lead player Linke. Can you still accept Link's Legend of Zelda without Link?
"When we produced "The Princess of Dusk," we did the first person. I didn't like it very much. It wasn't what I thought of Zelda, nor would it be the look of Zelda that fans wanted to see. We hope to see Link in the game, whether it is the state of battle or the state of exploration, which is the essence of the Zelda series. It is difficult to imagine how a Zelda would look like in a first-person VR player. Also, we will not focus on this project in the short term, but I can't guarantee the future."
Thus, the VR version of "The Legend of Zelda" will not be the focus of the current Nintendo, there are still many problems to be solved to present this work.
It can only be said that there are risks in transplanting, and the classics need to be more cautious, but we also believe that with the advancement of VR, Link's problems cannot be overcome, and the VR version of “The Legend of Zelda†hopes not to be a lifetime series.
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