Since HTC released Viveport in August, its choice of downloadable experience is still relatively reasonable. After introducing Viveport, HTC launched Viveport Arcade, a content management and sales platform that gives virtual reality (VR) developers an end-to-end solution to monetize their content offline. It can be used in places such as playgrounds, internet cafes, theaters and shopping centers. Today, the company has announced that it will expand its product offerings for Viveport Arcade, introducing Phosphor Games' The Brookhaven Experiment (Brook Haven Experiment) and Sólfar Studios' Everest VR (Mount Everest VR).
Phosphor Games' Brookhaven Experiments have been proven to be a popular fast-paced zombie survival game that can be said to be ideal for playing in the playground. This fierce shooting game received feedback from the Steam community that it was “very positiveâ€. It can be said that this HTC Vive display is a very good one.
Sólfar Studios' VR at Mount Everest guides explorers to climb Mount Everest. It encounters several key nodes, including some notable milestones, as well as interactive events that are peculiar to locations, from the base camp to Koupbu. Glacier, from Hillary Steps to Camp 4, and at the summit of Mount Everest.
"Viveport Arcade will provide VR developers with more than $100 million in market opportunities over the next two years," said Rikard Steiber, president of Viveport and a social innovation investment partner in the HTC VR division. “From the largest entertainment center to the playground facilities at home entertainment venues, VR will clearly become the next big event for the entertainment industry. We believe this will become a cornerstone of the nationalization of high-end VR and can be used for curious consumption. They have become long-term fans of VR."
"Playground sales will prove its importance to VR and we are excited about the cooperation with HTC at Viveport Arcade," said Justin Corcoran, CEO of Phosphor Games Studio. “As developers, being able to make something in the favored places of consumers will give us bigger and broader opportunities to solicit audiences on a global scale, which will also inspire us to continue to make good VR experiences. â€
Viveport Arcade plans to start in China and Taiwan, and will cover thousands of locations by the end of 2017. This will give VR developers a lot of opportunities to generate revenue, and it will also make VR more visible to the public.
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