I remember that once a third-rate domestic horror movie conference was held, a VR video team leader introduced VR and AR on stage with a group of entertainment media that did not care about the technology circle. Originally wanted to marry English, and the result was AR, because the word “Augmented†was never used. He was too unsophisticated at 4th level, and was stuck on the stage at a time. The scene can be said to be awkward.
Not to mention a little English, at the earliest time, everyone liked to make a difference between VR and AR, but now it eased more, because people gradually see that, in fact, AR and VR can be said to be the same, will become part of MR . The author HUNTER JENSEN wrote in VB recently, comparing AR to future mobile phones, and VR is the future of television. The point of view is more interesting, we can see.
The difference between AR and VR: Immersive world is different
AR and VR will provide people with the next era of viewing experience, so that people see the object in front. The difference between the two technologies is the difference in the user's immersed world. AR technology can superimpose a layer of 3D images on the real world where users live; VR allows users to enter a completely virtual digital world.
You can think of AR as a future mobile phone and VR as a future television. Both exist at the same time and have an important impact on people's lives. Instead of analyzing how the two will compete for the future market, it is better to see how these two technologies will build our lives in the future.
How Cell Phones Affect Our Life
Mobile technology has changed the way people seek information, entertainment, and communication with others. People use their cell phones every day to help themselves with tasks ranging from booking flights to finding restaurants on the map. The mobile phone does not bring the user to the real world. Instead, it integrates into our daily life and becomes part of our lives.
AR is the phone of the future
The AR technology has been brought into the next big event that is part of our lives. From the visual point of view, it has strengthened the experience of our daily lives. Positioning is very important for mobile devices. It is this feature that makes them happen. The next step for a mobile device must be to know the user's location and evolve to know what the user is looking at. Previously, mobile devices provided data and services based on the user's location. Now it is based on what the user sees.
Pokémon Go's fire last year made AR known to the general public, but there are still quite a few AR applications that are widely used. For example, the Augmented Car Finder that helps users find their own car, and Snapchat's changing filters on the social side, fascinates users.
The success of these applications mentioned above lies in their ability to seamlessly integrate into our lives. We basically have no idea how much AR will make people's lives more convenient. Like the saying goes, the sky is the ceiling. However, we can confirm that AR will be a part of our lives just like mobile devices.
On the other hand, VR is more like television for people.
How Television Affects Our Lives
Since the beginning of the 20th century, television has revolutionized people's communication, learning and entertainment. Seeing fictional and non-fictional moving pictures on the screen at home quickly increases how people get news, communicate ideas, promote products, and relax.
Television provides users with the ability to share information and watch different realities in depth, but it does not integrate with the reality of the audience. Unlike mobile technology, TV will not provide us with daily tasks and jobs. We use television to consume content, entertainment or information.
VR is the future of television
AR will replace mobile phones in the future to further the convenience of our lives; VR will replace television and enter our lives. For example, you go home and sit in the living room and turn on the TV to find your favorite video for entertainment. After that, you are not using a TV, but a VR headset. With its help, you can escape to another world.
The ability to immerse the audience in another world and interact with it makes VR the best form of entertainment and education. In addition, it is hard to imagine how VR fits into people's lives. Take Oculus Rift as an example, you need a high-end PC to drive. Although position tracking can be performed, the range that the user can move is small due to the presence of the cable. In short, the usage scene is more similar to the television—beautiful but without mobility.
Of course, mobile VR has also emerged. Platforms such as Gear VR and Google Daydream only need a suitable mobile phone to operate. Even with these mobile devices, it's hard to imagine that their size will be placed in the trunk and they will be worn in public places. VR is not the same as people's natural action to pull out a mobile phone.
The future of coexistence
TV and VR are concerned with content consumption, creating a new world, and "hovering reality." TV has changed the world. By satisfying the viewers' demand for content by creating new media, VR will also change the future.
Mobile phones and AR are concerned with "Augmented Reality" to remind, help, and confirm information for our daily lives. In addition to being successful in creating media, AR can provide unlimited opportunities for services, data, and user interaction.
If you look closely at the application of the two technologies, you will realize that this is not a competitive relationship. Sometimes you want to escape to another world, and at other times you want to use AR technology to explore the world you live in. Therefore, in the future, both of them have the ambiguity that they cannot coexist in a friendly manner.
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