In addition to announcing a price reduction of $100 each for the Rift and Touch controllers, this week, Oculus added an additional sensor price to $59 permanently. This is the first major price cut since the introduction of high-end PC VR.
Since its launch in March 2016, Oculus has not announced a permanent price reduction announcement in addition to some major holiday promotions. This is the first time, and it has achieved unprecedented intensity. After the price reduction, the price of a complete set of equipment will be from 798 US dollars to 598 US dollars. The Touch controller, which only costs half of the original price, has made many wait-and-see Rift users decisive. In particular, the recently launched "Robo Recall" has even increased their determination.
This radical pricing strategy brought yet another exciting news. The Oculus sensor also dropped from $79 to $59. For those who want to use the third sensor to create a room-level tracker, this is good news. This means that Oculus's cost of a viable room-level gaming experience is critically $657. Compared to the $799 HTC Vive, the price advantage really highlights a lot.
However, it is worth mentioning that Oculus's room-level tracking is still "experimental", although the overall cost of Oculus has been greatly reduced, and users still have problems using 3 or more sensors to build room-level gaming areas. Version 1.11 has also been patched to address this issue, but there are still issues.) Oculus acknowledges that there are real problems and promises to correct these issues in the next two updates. The first update version 1.12 has been released, and more improvements have been made in this and other areas. User feedback so far has been very positive.