A more natural VR experience ArmSwinger motion system

VR has many advantages such as immersive, powerful, interactive and real fun experience. However, with the gradual development of the industry, its shortcomings have begun to be exposed. The most significant one is the concept of sports technology. In other words, it is a sport-oriented issue in the VR experience.

Recently, some teams abroad have tried to solve this problem by establishing a system that can change the running quasi into forward motion. There are also hardware components like the Virtuix Omni that make a treadmill to solve this problem. However, Electric Night Owl is also developing its own solution.

Keller (KJack), the leader developer of ArmSwinger, said in an email that version 1.0 of the VR sports platform will be available this week at the Unity Asset Store and GitHub.

KJack's original remarks: "ArmSwinger can freely move in the game world by swinging your arm. You can steer the controller in the direction you want to move and you can turn freely. You don't need to move your head back and forth or the controller is under the pants. According to the request, most of the people who showed them the upcoming candidate version have expressed that they will not be dizzy when using this system, and we have also established some protection measures to keep players in the gaming experience so as not to disrupt the immersive experience. Or cause discomfort. Overall, the appearance of this package is at a good time, we are very happy to put it into the hands of VR developers."

HTC Vive offers what is known as a VR experience like space scale. This experience allows you to move around in a predetermined area. Now this experience seems to be full of adventure and interactive assets. A step in reality is equivalent to a step in the virtual will bring a real immersive VR experience, but it also has a limit. What do you do when developers want to make a space larger than 12 feet through a 12-foot box? At this time, sports skills are needed.

One of the favorite sports techniques used by VR developers is flashing. Flashing motion technology allows you to transfer in a large game world by pointing and clicking on the controller. Another method that has been heavily adopted on the Oculus Rift is joystick control. You can move it like a traditional console game by tilting the joystick.

These methods all achieve greater exploration space, but they also lose one-on-one limb feedback when your movements in VR relate to your natural limb movement.

The challenge of creating a natural, efficient and satisfying VR sports experience remains to be solved, but as long as there are developers like KJack who continue to work hard, problems may be solved in the near future.

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